Showing posts with label mass effect ending. Show all posts
Showing posts with label mass effect ending. Show all posts

August 2, 2012

'At'll do, pig

I hope "'At'll do, pig", eventually replaces "I'm proud of you." I'm going to use it on my kids, and tell them no other parent does because they don't truly love their children.



Links!

http://theoatmeal.com/comics/pigs - Swine!

http://www.youtube.com/watch?v=czKq9H0tSCo
Extended Cut DLC Hidden Refusal Ending

http://www.cbc.ca/news/yourcommunity/2012/07/human-immortality-could-be-possible-by-2045-say-russian-scientists.html - Given immortality, I would immediately turn my thoughts to destroying humanity.

Eal sent some dispatches:

http://www.youtube.com/watch?v=9bZkp7q19f0 - "He looked at it, and to him it explained the stars."

http://www.youtube.com/watch?v=Honw9i_m9hI

http://www.youtube.com/watch?v=Qzo4rZxF3x4

June 21, 2012

Google it, damn you!




http://www.zmescience.com/space/oldest-galaxy-in-universe-12-billion-years-old-432143/
The idea of a chronologically disparate universe interests me. If you could travel to this galaxy instantly and look at earth, you wouldn't see the earth as it is now. If light took 12 billion years to reach us, then our light took the same amount of time to reach that galaxy. You would have a window into the past of our galaxy.
What if you could do the reverse? What if, instead of seeing light from the beginning of the universe, you could see the darkness from the end?

I rewatched the Matrix recently, and something bugged me. After the first movie, Neo is set up as Jesus. His sacrifice is put up as an ad at the Superbowl about halfway through the second movie. It's weird, but I can deal with it. What bugs me is, with all the biblical references and half-assed philosophical ramblings, where is Neo's temptation? Christ spent some time with Big D in the desert, and Neo... nothing. Gets off without ever wanting to use his awesome powers just to smash an uppity mortal's face in. Even though it's the first (and for some, only) thing we'd think of, if put in the same situation. And since Neo is an Everyman (I hate the term, but he is) for the audience to project themselves onto, at least the desire to fuck things up should have been included.



Links

http://bustygirlcomics.com/post/25230152165/soup-shelf
I can (sort-of) relate, as a fat man. My shelf is my belly.

http://www.telegraph.co.uk/news/uknews/crime/9314031/Man-jailed-after-bragging-I-think-I-got-away-with-it-on-Facebook.html#
It's hard to complain about an Orwellian surveillance state when they walk into it.

http://www.nydailynews.com/life-style/health/oregon-man-suffering-plague-critical-condition-article-1.1094782

Late facts: the bit about seeing the end of the universe is bullshit, but I still think it would be cool. Damn you, Science!

Super-late facts: I can eat six of the eight pieces of a large pizza. I finish the last two out of spite. 


March 14, 2012

Sometimes I get uppity

There are probably a few ME3 spoilers in the podcast. I try to keep it to a minimum.




This guy (http://www.youtube.com/watch?v=4H_A7SeawU4) does a good job explaining some of the common gripes with the ME ending. I don't agree with all of them, and as I mentioned I was relatively satisfied with my ending, though I made up another that made more sense to me.

And this guy: http://www.rockpapershotgun.com/2012/03/14/mass-effect-3-the-end-of-an-epic/

I forgot to mention Silent Hill in the podcast. Silent Hill is an excellent example of games that reward exploration. By exploring the town (which is necessary to progress) you get more story, some of it obvious (the cult) some not so (the executioners and pyramid head). And your story is formed by how you play; though most of the story is the same throughout, the ending is dependent on how you've played. No obvious choices are presented (dialogue is not chosen) but if you are aggressive and rush through, you get a negative ending. Take your time and avoid unnecessary fights, and you get a positive ending. This also depends on how you view the character: I saw James (Silent Hill 2) as a man who very badly wanted to do the right thing. Others saw him as a monster, others as a victim, or in-between. My story reflected my character and gameplay, and the same is true for others. In Heavy Rain, I saw Ethan, the main character, as desperate but weak. Because of this, he was not able to save his son. Others saw him as strong and determined. This is the power of games as stories; they are not just "choose your own adventure" books, they are complete, powerful stories that differ from one player to the next.