I Recently bought FTL, and I
really like the writing. Each small encounter has the potential to
benefit or destroy you. Choosing to help a civilian ship caught in an asteroid field (Star Wars style) could get you free stuff, repairs, even new crew (something you desperately need). It could also get you nothing, or damage (or destroyed!). Every encounter becomes important, and the writing gives you enough information to fill in the blanks, without making it a huge deal. You feel good for rescuing those chumps. You are dismayed when your ship blows up. Both of these things happen all the time.
And I'd like to see it in another game. A Naked Gun game set in the movie series universe starring Leslie Nielsen. The plots and characters were ridiculous, funny, and over-the-top. Kind of like GTA, except fewer hooker murders.
Which brings me to my second point. In the game, you could play in a GTA-style city, with L.A. Noire-like dialogue choices and side missions. You can go anywhere and do anything. Sometimes the radio directs you to a crime, or you catch 'em as they happen. Apprehending a speeder turns into a cross-city chase on a horse, until the perp accidentally drives into the ocean. The plot is not one, but many - dozens of big businessmen, all of whom are villains at some point (for different reasons). The queen of England comes to town. Shakespeare in the Park. You can investigate or ignore them as you wish, and good or bad things happen according to your choices. And Frank Drebin, the main character, can't figure out clues or solve crimes without player dialogue choices.
I really want this game to be real.
And I'd like to see it in another game. A Naked Gun game set in the movie series universe starring Leslie Nielsen. The plots and characters were ridiculous, funny, and over-the-top. Kind of like GTA, except fewer hooker murders.
Which brings me to my second point. In the game, you could play in a GTA-style city, with L.A. Noire-like dialogue choices and side missions. You can go anywhere and do anything. Sometimes the radio directs you to a crime, or you catch 'em as they happen. Apprehending a speeder turns into a cross-city chase on a horse, until the perp accidentally drives into the ocean. The plot is not one, but many - dozens of big businessmen, all of whom are villains at some point (for different reasons). The queen of England comes to town. Shakespeare in the Park. You can investigate or ignore them as you wish, and good or bad things happen according to your choices. And Frank Drebin, the main character, can't figure out clues or solve crimes without player dialogue choices.
I really want this game to be real.
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