July 14, 2012

Jesus broke my chair

What the shit, Lamb of Hosts?



The link to the wrong guy: http://www.youtube.com/watch?v=YI7Oq8y-jXA

The Links!

http://www.nydailynews.com/news/national/carol-jean-price-accused-groping-tsa-agent-florida-woman-demonstrating-treatment-received-article-1.1098521 - HAHAHAHA!
I don't fly, but if I do in the future, I hope I get patted down while I've got an erection. If you think this is unfair, remember I was a janitor; in any job, you've gotta deal with some shit. Or boners. Shit-boners.

http://www.youtube.com/watch?v=iJ4T9CQA0UM - Awesome

http://www.jewishpress.com/news/israel/florida-dnc-member-resigns-over-leaked-anti-israel-emails/2012/07/10/ - the best part: '"She's horrible," said Dan Liftman... "She could really harm the President and Debbie Wasserman Schultz."'

https://www.eff.org/press/releases/three-nsa-whistleblowers-back-effs-lawsuit-over-governments-massive-spying-program

http://www.youtube.com/watch?v=ainyK6fXku0 - Double Awesome! And... Itunes does not have the album. Damn you, Steve Jobs's ghost!

Morality in videogames needs to go. DA did it right, by basing it on the characters around you, rather than an invisible judge that saw all (though this still resulted in stupid evil). Most do it wrong, as in inFAMOUS 2. The evil option is to beat up people who help you. Being good means stopping muggings. And while both are good, it should probably take a back seat to saving the goddam world.

Aside from realism, however, the problem with morality in games is lack of subtlety. This is understandable. Even in books, which have been around forever, you find protagonists who do good (always and forever) and villains who walk in and announce, "I'll be your antagonist this evening. Would you prefer a dead loved one or a short bout of torture?" In a relatively new medium like games, it's not surprising that, when I play an evil character, I scream "EVIL!" as I jump off the building and send cars, innocents, and maybe a few bad guys flying to their doom.

But it's gotta go. In Knights of the Old Republic (and the original inFAMOUS) a lifetimes work of evil could be undone by one decision. I mean literal horns and a penchant for baby tacos, tossed away because you decided not to be a douche that once. It didn't make sense, but it was serviceable. The end to inFAMOUS 2, however, is not. The player has a "choice" of endings, good and evil, but he must be aligned with that choice. I chose evil (sort of) early on, but because of that I could not take the "good" ending. Even though it made more sense for the character. It limits the story, and screws the player out of "their" character. If morality has to be done, use the Dragon Age or Mass Effect model - decisions reflected in your party, or a guideline that determines how your character behaves when not under direct player control.  

Late facts: if there is another Superman movie (and there should be, goddammit), then instead of the bullshit uplifting trumpets, Superman should have this battlecry: http://www.youtube.com/watch?feature=fvwrel&NR=1&v=mp2IZbKBwCI Right? Best Superman Ever.

Superlate facts: I abuse the "facts" part of this section.

Stupid jokes (for YOU)

What is the name of the famous artist/soccerist?

Vincent Van GOOAAALLL

1 comment:

  1. I have to say, I like how the MA system really isn't about "Morality," per se, just method.

    That being said, I don't know how MA3 plays out, as I have yet to grab a copy and likely won't have time to until next Spring Break. Whatevs, as the cool kids might say.

    ---

    I've never seen The Goonies. I never would have thought it'd have so much in common with The Hills Have Eyes.

    ---

    ...and that is mine humour. I'll have to listen to the podcast now. Huzzah!

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